So its finally time to get back to looking at the humble Infantry Platoon and how it fares now under a new codex and edition. There are a lot of little changes that have a big effect, though overall they still function as before. These are the back bone of many a IG Regiment and will be what most will be relying on to carry the day. I think that the Infantry Platoon is hands down the best single troops choice in the entire game. It has the advantage of large hordes, multiple squads, heavy weapons, special weapons, and conscripts. The sheer number of models you can field in one troop choice is staggering. You can have 137 models in a single troops choice that is just mind boggling in the amount of men you can bring to the field. Added to the fact that this is all damn cheap, being 865 pts for all of this (no upgrades). This means if you are looking to field endless waves of guardsmen, you have found what you are looking for. The other rule that is important is combined squads, which is sort of the reverse of combat squads for SM, you can combine infantry squads together at the start of the game, they then act as single unit. This is where the often mentioned blob squad comes from. Now for this one I am going to break it down by the individual units within the platoon and then go over unit tactics.
Please note this is a longer read